![why do my profantasy bitmaps look weird why do my profantasy bitmaps look weird](https://i.stack.imgur.com/TYljf.png)
I also threw in a small blur to soften it a bit, and a texturize effect to further reinforce the look that this was chiseled into the tiles. In my example here, I used a simple bevel effect (Length 0.2 units, strength 30%, Invert colors checked, fade 95%, effect units is map units) to achieve the visual look. If the floor is a more of a solid color, as opposed to the checkerboard in my example, you can often just use the same fill as the floor itself, but for a highly patterned floor, making the fill of the shape line properly up can be difficult, which is why I opted for the Solid XX fills in the first place. The options here is to either make sure that instead of overlaps you have one continuous complex shape (using a multipoly or by combining paths, whatever is most appropriate.), or use a different fill. Since it is partially transparent, the effects will end up stacking where they overlap. One of the important things to remember when drawing shapes with this fill is that it cannot overlap.
![why do my profantasy bitmaps look weird why do my profantasy bitmaps look weird](https://www.dummies.com/wp-content/uploads/0-7645-1678-7_1003.jpg)
When you first draw the shapes using this fill it will be almost invisible, but that is fine, we only want a very subtle change to indicate depth, and we will be using a bevel to make the edge more pronounced. Basic Shapesįor my first example here, I’ve just used the basic polygon and circle tools to draw some shapes on the floor, using the solid 10 bitmap fill. It is also very important that Create other resolutions is unchecked. Set the Source Folder to and make sure the relative to CC3 path is the selected option. If you are using a map that do not have these fill styles present already, you can import them by selecting Import Bitmap Fill styles from the Tools menu.
![why do my profantasy bitmaps look weird why do my profantasy bitmaps look weird](https://cldup.com/zvk6tk3Bk8.png)
These do normally exist in most templates already, and they are called Solid 10, Solid 20 and so on for the dark versions, and Solid White 10, Solid White 20 and so on for the lighter version. I’ll also be using the pre-existing transparent fill styles a lot. So for this article, I will be creating a sheet called INSCRIPTIONS, and arrange this so it comes just after the surface we want to put the inscription on in the drawing order, such as a the floors. The basic effect we will be utilizing for all of this is the bevel effect.įor everything that need their own effects, we will need a dedicated sheet for it. Let’s start out by working with the floors in a regular dungeon, then we can move on to Perspectives later in the article for the additional steps required there.
![why do my profantasy bitmaps look weird why do my profantasy bitmaps look weird](https://www.rpgpub.com/proxy.php?image=https%3A%2F%2Fi.imgur.com%2FQwprFXq.jpg)
We can then use this technique to decorate floors in a dungeon, or used with both walls and floors in a perspective drawing, netting us some nice way of adding decorations without overusing symbols. Remy Monsen | Decem| CC3 Plus, dungeon, perspectivesĮver wanted to have something appear as a being inscribed into the wall or floor instead of appearing on top of it? With a little bit of manipulation and a few effects, we can turn any vector symbol or basic shape into such an inscription.